Greetings Ladies and Gents,
When JTL Designs first joined InWorldz in April of 2010, it was a brave new world full of promise and vision and good times. I’ve met some great friends, learned an enormous amount about building/opensim/grid operations/you name it, and made memories I’ll take with me forever.
It was also my first real experience with an opensim based grid. I had logged into a few occasionally, but both features and content were sorely lacking. Economically, technically, and socially most worlds were just not for me. That’s not even mentioning residents. So when I first logged into Inwordz Desert Isle, it was pretty impressive. There were 15 people online if I recall correctly, 5 of which were at the welcome area and 2 of which were the grid owners (though I didn’t know it at the time). For a couple weeks I logged in and the welcome area was busy with people talking about bug fixes, workarounds, and excited about their own projects. To say it was intense is putting it mildly. There was an excitement in the air, and the new faces were changing daily. I watched the grid grow by the thousands, then tens of thousands. I sprung for a region that first month I was there and have had it since. I had very little to do with it’s growth, but I’ve been watching it since like a proud daddy, lol.
But time goes on inevitably, and things gradually change. JTL Designs is moving on to other projects very soon and so I’m sad to announce I’m closing operations in InWorldz. I sincerely wish the grid and it’s inhabitants the best of luck, and I’m definitely going to keep an eye on it in the future. For now though, it’s farewell.
But I’m onto other things and hopefully not wasting anyone’s time. I’ve been exploring more and more opensim grids (they’ve all come a very long way), and am even dabbling with Unity3d and other projects. Of course I’m still in Second Life as well. In fact I hope to rework many of my projects utilizing a multi-platform mesh and possibly some inworld game designs. So stay tuned, I’ll be around!